as rick said, the legs should be a bit less detailed. I like to use 5 or 7, to have that definition without more detail. the edgeflow however is pretty nice, doesnt look detailed anough to be 5.5k to me. again 2 diffuse and 1 of specular and normal seems kind of wierd, unless half of the model gets a normal map and spec…
Thats solid looking. How many sides are there on the leg? I think I counted about 12, but it's hard to tell. To be honest, for the overal polygon density of the model, any more that 8 sides on a limb is probably overkill. He might be a bit knockkneed. One thing you will want to do is to creep the deltoids further down the…
Hello Everyone, Let me start by introducing myself since I am new to the forums. I'm about to graduate and am working on assets for my Demo Reel. I would greatly appreciate your feedback and criticisms. Victor-Ryan is a Character I'm currently working on. Ultimately I will texture, Rig, Animate, and Implement this…
Hi Everyone, thanks for the feedback so far. @Ashat - yeah, that's a spelling bug that pops up for me from time to time, now fixed. @Rick_Stirling - The Upper legs are 8 sided. The Calfs pick up 2 edges at the knee and are 10 sided. He is alittle knockneed but that was consistant with the leg referance I used. I'll bring…