I don't like the results - I played with it this afternoon. It's quite similar to a system I use, but instead of metal ray I use a lightdome. It's scripted, so it created the (multisub) material by duplicating the main material and erasing the spec and diffuse maps. It renders much faster and I think the results are nicer.…
The following procedure covers creating an Ambient Occlusion or "shadow map" using a normal map and low poly mesh in 3ds max 8. This may be old news for some of you, but it is a technique I learned recently so I thought that I would share. Some may ask "why not just use your high poly mesh and a projection modifier to…