yeah most games avoid it like DoD:Source (and non source) for example, its simply avoiding an argument. very little is changed but it saves ALOT of problems
Key vehicles we fully Normal Map, you will never beat using a model for that process. For lesser vehicles, we only create High Poly models for key parts like the tires etc. Then paint on the remainder. We found that to be the most efficient way. We also break down our vehicles into common parts, not so useful for the…