for the auto rigging I'd suggest looking at XSI's solution. you load up a control rig of sorts which is a bunch of nodes for each joint. you essentially move those nodes around and into position on your mesh and then tell XSI to create the rig based off that control rig. There's a quadraped solution also available within…
beeing able to scale bipeds in figure and non figure mode by selecting the whole shabang and the model without having to re rig and the bones get all fooked up. i second the realtime texture painting using photoshop like interface. cant remember anything more..hm...
Ghost painter sucks balls. You have to have the whole image viewable at all times, and the stroke doesn't appear on the object when painting in 3d, until you finish the stroke. I personally use Bodypaint 2.5 like Arsh (he's the one that turned me on to it). It uses PSD's, has layers, all blending modes, crazy brush system,…
the thing with 3D paint is that it needs layers - that can be collapsed down onto the geo. it also needs a decent array of paint tools that feel natural (!!!!!111one!eins!!), ability to interactively resize and adjust every aspect of the brush, layer blending modes and unproblematic projection paint, imho. another nice…