for the auto rigging I'd suggest looking at XSI's solution. you load up a control rig of sorts which is a bunch of nodes for each joint. you essentially move those nodes around and into position on your mesh and then tell XSI to create the rig based off that control rig. There's a quadraped solution also available within…
hm, let's see, all very specific stuff: - a port of mirai's skeletal system to 3ds max. that's very similar (and probably the inspiration) to the motionbuilder ik but you are not restricted to a biped but can freely create rigs of any shape and number of bones. also, mirai's motion retargeting/mixing and ability to record…
awesome lots of cool ideas. seems 3d paint is a big one. i have actually gave photoshop the boot completly and now do all my painting in bodypaint, must be crazy, but i actually like the way brushes feel more in bodypaint. and since i am suppose to be artistic translator for my programmer friend i can see myself just…