Hmmm, looking at the script; the actions you want to perform aren't defined as functions, just in button handlers. Not much in the script is put into functions at all; kinda bad script writing on his part. So, you'd have to break them out into functions and then make macroscript definitions for those or copy+paste their…
Ok here's -one- example: Here's how he has alignu defined in the button handler: <font class="small">Code:</font><hr /><pre> on alignu pressed do ( uvsel = uv.getselectedvertices() as array mid = 0.0 for i in uvsel do ( mid += (uv.getvertexposition currenttime i).x ) mid /= uvsel.count undo "Align U" on ( uv.forceupdate…
Cheers sins ... works fine for the AlignU and AlignV functions, but not for the SpaceU and SpaceV - don't worry about it though, I don't use them as often. Great help, thanks again!
I haven't looked at the script, but if there are functions are set up right, you can just add extra macroscripts to the end of the file: --- macroScript NameOfMacroScript Category:"Category name" ButtonText:"Text on the button" Tooltip:"Tooltip text" ( function_goes_here() ) --- And then you'll be able to make hotkeys.…
After taking another quick glance at the script while investigating spaceU and space V, I think I figured out how to make the function way work the way I originally wanted it to. I'll test it out when I get home. I'll feel dumb if it does work. So maybe we'll be able to get this done the "right" way; instead of having the…
Hmm ... trying your method, Sinistergfx, gives me the same error as what I got yesterday - I tested it by cutting out the relevent code section and evaluating it in the maxscript editor. It gives me this error: -- Unknown property: "getSelectedVertices" in undefined Did you test this yourself, or just type it out? I can't…
Eric: What settings are you wanting it to remember? I'm using the Max5 version in Max8 here, but pretty much all I use it for is the align, space, dump map and absolute offset/scale tools - Max itself remembers all of the other settings for the UV editor. Sinistergfx: Yeah, I got as far as what you said in your first post,…