Hi, I'm trying to add some frames to the end of the upper (torso and arms) model of a 3-part quake 3 player model. I've already got the whole model loaded but the problem is whenever I do vertex animation (the model has no skeleton) any frames AFTER the last frame not made by me are changed also, that is they appear as if…
max creates key when you animate them, however as there are no keys "after" the frame you just modified, the last keys (ie the ones you just created) are used for the time afterwards. you would need to create keys for all vertices a frame after the frame you change, so that the vertices stay there, then do the actual…
well if they move before, then create frames before as well. max always interpolates from one frame to the next. so if you want "no movement" you must make sure keys exist that cause no interpolation (ie interpolate from/to the same state). so lets say at frame 10 you want your modified vertices, but not for the rest of…
CrazyButcher, I did what you suggested and created a keyframe for the vertices on the frame after the frame I'm modifying, but they are still moving on the frame before the frame I'm modifying. Is there anything else I need to do?