Re-enveloped and quickly setup a deformation test. Some of the movements/shapes he makes in the animation aren't what I'll actually use (such as the way the lips are when he opens his mouth at the end). I'm just testing to see if there are any problems. www.lupusart.com/Animations/AnimTest9.mov
Thers one obvious issue for facial animation (and I've spent the last week doing nothing but facial rigging, so trust me on this). You are lacking the pear shaped loop that surronds the mouth and the bottom of the nose - the yellow one in this image
Everything is still WIP, though some parts more so than others. It's my first proper attempt at texturing and using things like displacement, specular and subdermal maps. The eyes are still giving me jip. I've been faffing about trying to get them to fit, but I don't think I'm quite there. I've still to add the tearline,…
Bumpage. This is an animation showing the effect I was going for (blending displacement maps). There are some errors such as the inflating and deflation which I'm still working on. It's not as 'flash' as the previous head as I'm focusing on the actual effect than extra work such as texturing. There is a wierd spot on the…
Aye, I was thinking that myself when looking at Taron's geometry, I was suprised at some of the loops it was missing. But I don't think it will be a problem for this due to the way I'll be animating it. @Hawken: I agree, that is what is getting on my tits hehe. There is something wrong, but I can't quite put my finger on…
Im just gonna echo what Rick says. I know you are using displacment maps for detail, but i think its allways good practice to use flows that are going to help your mesh. I did a quick paintover of the areas that need to flow, the ones round the lips you have but the main one to have is the one marked in green which will…
This is the wire of the undisplaced mesh (I'm not too sure the easiest way to show the wire on the displaced one). This is a deformation test I did on the head awhile ago, before I tweaked the shape more. It's the same base as the render above, just a different displacement map. http://lupusart.com/Animations/AnimTest8.mov
Much appreciated SouL (and dayum, wish I had your 2D skills). I'm not entirely happy with what I have at the moment, and I don't actually think the path I'm on at the moment is the best for my research project. So I think I'll start the head again from scratch (in Silo 2 which they said today should be out in a few days).…
Dude, all I can say is WOW. Really nice work and the textures look amazing. Any chance you know of a tuto so I can learn how to do that(textures)? If not, could you write one..... please....... Still something funny arround the eyes tho, like little redish spots although that could just be from the lighting.... Great work…