SouL's paintover pretty much nailed all the issues I had with it... although he managed to make him look a tad effeminate at the same time I'd probably leave the proportions (skull/chin size etc.) the way you have them, it's an unnecessary change, but all the points about the colouring and most of the pointers on anatomy…
Nice, the head lacks sharpness though, it looks like it was smoothed too much. The deformation test looks real nice, all though he looks a bit poo coloured...
Everything is still WIP, though some parts more so than others. It's my first proper attempt at texturing and using things like displacement, specular and subdermal maps. The eyes are still giving me jip. I've been faffing about trying to get them to fit, but I don't think I'm quite there. I've still to add the tearline,…
Dude, all I can say is WOW. Really nice work and the textures look amazing. Any chance you know of a tuto so I can learn how to do that(textures)? If not, could you write one..... please....... Still something funny arround the eyes tho, like little redish spots although that could just be from the lighting.... Great work…
Aye, I was thinking that myself when looking at Taron's geometry, I was suprised at some of the loops it was missing. But I don't think it will be a problem for this due to the way I'll be animating it. @Hawken: I agree, that is what is getting on my tits hehe. There is something wrong, but I can't quite put my finger on…
Im just gonna echo what Rick says. I know you are using displacment maps for detail, but i think its allways good practice to use flows that are going to help your mesh. I did a quick paintover of the areas that need to flow, the ones round the lips you have but the main one to have is the one marked in green which will…
Much appreciated SouL (and dayum, wish I had your 2D skills). I'm not entirely happy with what I have at the moment, and I don't actually think the path I'm on at the moment is the best for my research project. So I think I'll start the head again from scratch (in Silo 2 which they said today should be out in a few days).…
Upon first glance, the eyes, lips, eyeballs and nostrils jump out at me. Look at reference and really study the face. Try and find REALLY well modeled eyeballs/eye lids on google and study the wireframe. This will give you a good idea of the their structures. The nose... I see a lot of people making the mistake of not…