Oh, Ok. Using milkshape do decompile it! The thing I want to do is: Port a model that is made for CS:1.6 (that looks like the CS:source model) to 1.5. The problem is that if i just put the model in the model directory without modifying it, it looks wierd when a player dies (The wrong sequence is playing). This is because…
Hello, I am new to the modelling community! I decompiled a HL model (made for CS 1.6) and took out the shield sequences and hitboxes from the QC file (To make it possible to use it in CS 1.5). Now it looks like the player is running forward, when he moves backward. Any suggestions? The QC file: http://www.ampaste.net/95