Eric, I undestand this, but does every diffuse map have a HDR version or only environmental reflection maps? The links seem to be showing this. In example, would I create a HDR for a character diffuse? If so, Im not sure how the above processes shown would apply to create a hdr from its ldr since it isnt a environment nor…
no, you would not use HDR images for diffuse maps, the benifit of using HDR images for environments is that they can emit light and show up nicely in reflections. I could see a situation where someone might would want to have an emmissive texture be HDR but that'd be a waste in texture memory compared to just making a b&w…