Faces tiled across horizontal strips of the texture, and/or extra horizontal/vertical cuts in your model to apply individual faces to specific sections of a material (which can be required for smoother [vertex] lighting). This is slightly covered here: http://chrisholden.net/tutor/util02.htm
[ QUOTE ] Faces tiled across horizontal strips of the texture, and/or extra horizontal/vertical cuts in your model to apply individual faces to specific sections of a material (which can be required for smoother [vertex] lighting). [/ QUOTE ]Isn't that a terribly inefficient way to work? Surely you'd be much better with…