http://www.edge-online.co.uk/archives/2006/06/a_bugs_life.php I can definitely say I've seen both sides of the coin. At EA, we worked in what were refered to as tester "pits" for one game, and had my own private cubicle with a sliding glass door and full size desk for the next. Ironically, my interaction and general…
Hah, I remember Andy Robson from Bullfrog days. The article seemed quite accurate, If not a little sensationalised. I've got a couple of thoughts though. "requesting QA staff bring their own mirrors after cleaners complained about the amount of cocaine they were having to wipe from the toilet seats." Erm right yeah, 'cos…
Daz... considering how QA was treated, and the "quality" of food we were given when we 'earned' a dinner (which was only after "10 hour days" that were actually 12-14 hour days), and considering some of the individuals I worked with weren't exactly of any high caliber (mentally or socially), I can believe the comment about…
My current job at Locomotive has been awesome. Other than the gripe that I'm QA and not an artist / designer there, my only real complaints have been that one of the other three guys I work with is a clueless idiot who tries to act like he knows anything and everything, and is constantly appearing out of nowhere and…
Aesir: You obviously have slanted opinions and a skewed view of what QA does to make that statement. Dig a little deeper before assuming its worse than waiting tables. Malcolm is mostly correct, the majority of the 'good' QA guys filter up through the cracks and get into producer and other roles, its a great way to get…
My comments based on my personal experience with EA Canada. 1. I worked in EA Canada QA for 2 years and I have worked as a level designer/artist for 5.5 years. Working in QA first certainly helped me land the job and I was able to use other artists in the company as references. 2. You have to work a lot of fucking over…