considering that the spidertank uses power both for moving and shooting, putting too much power on the guns would result in the vehicle running of out power to move. so unless you got a battery pack capable of delivering a constant supply of 386 zettawatt, you'd run out pretty quickly. so a logistical trail with power for…
no youve got it all wrong, a flippawatt was created as a sensible unit of power. roughly 10x the power of a dolphins mind, or 1/1000th the power of the sun. but the engines are really safe, id even let my baby eat one. "just say that they're artillery railguns." wheres the mystery in that, cant make it easy for my…
[ QUOTE ] Mission failure! Your enemy has spider tanks equipped with 386 zetawatts of power, enough to vapourise ground and buildings. [/ QUOTE ] That's an awful idea, that wouldn't be fun at all. Try 'You have scored 0 out of 101 points' instead.
im not really that bothered about keeping it too grounded IRL but a couple of points ceramic armour or not, alot of the vehicles at this time are magnetic powered and radiat strong feilds (thats what im saying anyway) and i thought infra red was different to heat sensing, as one is passive and one active (like the…
well it is an interesting conversation :-Z but back to the model at hand eh.... ps Dejawolf, i know where your coming from, my numbers were completely rediculous, i thought you may have got the hint, when i quoted the power of adolphines mind =) yes it possibly is implausible, as are most of the best scifi vehicles, try…
I think you should totally do what deja suggests. In your game, you get tought the basics of movement in boot-camp, then as you're flying in for the first mission your dropship gets decimated. On the screen scrolls : Mission failure! Your enemy has spider tanks equipped with 386 zetawatts of power, enough to vapourise…
here are the specs >>-main engine delivers 500flippawatts to subsiduary >>magnetic tracts, that provide roughly 1000 (shire horse) >>BHP per wheel and really quite alot of torque in the >>joints. the main engine delivers around 500 flippawatts? the highest unit of power i could find was yottawatt, which is 10^24 watts.…
whoa,well in answer to your Qs here are the specs -main engine delivers 500flippawatts to subsiduary magnetic tracts, that provide roughly 1000 (shire horse)BHP per wheel and really quite alot of torque in the joints. - main artillary guns- stores ammunition for 30 volleys (space saving new technology that requires no…
Why does it have hydraulic pistons? in those locations? I can't really see how they would work. Now if the piston went from the upper leg to the lower one then it would pull the lower half closer causing it to "flex" properly. However if it's got that oversized flex wheel for the joint it should have all the systems…