Edit mode doesnt change the vert order for 3dsmax. Since it does for maya couldnt you just: - import a mesh into zbrush - enter edit mode and export the unchanged mesh back to maya so you have one with the new vert order. - alter the mesh (in edit mode) in zbrush till your satisfied - export the blend shapes that have been…
[ QUOTE ] Yeah thanks Bryan. That's a good solution If working from scratch, but not If you already have a ton of shapes built with the 'original' vert order. [/ QUOTE ] Bring those shapes you already completed from maya into zbrush and enter them into edit mode, dont change them and re-export them as well. That would…
Its too bad on the vertex number though. Just think if you could use the "push"? I though move pulled out, so Im trying to figure out how you make say, so it pulls your corrugators up or down along the surface (slang for inner eyebrow muscle group). Hmm.. could you use the morph target in zbrush for more control? Oh wait,…