tip for maya users lacking a decent non clunky soft select: The zbrush move tool works a treat (although strangely the edit tool changes vertex order). Cranking out these shapes in zbrush now is making my life much easier. That is all.
Edit mode doesnt change the vert order for 3dsmax. Since it does for maya couldnt you just: - import a mesh into zbrush - enter edit mode and export the unchanged mesh back to maya so you have one with the new vert order. - alter the mesh (in edit mode) in zbrush till your satisfied - export the blend shapes that have been…
Im saying though maybe that order changes only for imported objs. I think a good test of this would be a max user importing and exporting a obj versus importing a dxf and exporting a obj to see if its Maya or Zbrush that is the problem.
I heard a rumor that Autodesk has some wicked plans for Maya's sculpt poly tool, I think the rep said something along the lines of 'look out Zbrush'. Here's hoping that actually materializes. Awesome workflow idea for the meantime!
You just posted his workflow. Daz: Yeah, I also find it really quick for tweaking proportions and stuff. Really all you need to do in max/maya is make a model with good mesh flow and quad consistency, then do everything else in Zbrush.
[ QUOTE ] Yeah thanks Bryan. That's a good solution If working from scratch, but not If you already have a ton of shapes built with the 'original' vert order. [/ QUOTE ] Bring those shapes you already completed from maya into zbrush and enter them into edit mode, dont change them and re-export them as well. That would…
Along the same vein it looks like Silo may be good for this too as it will have similar tools and some good mirroring. http://www.nevercenter.com/videos/silo_2_may_06.mov Not trying derail the thread, just pointing out another possibility in the not too distant future (I hope). I'm currently using zbrush for a face and…
Anyone messed with the vert re ordering tool made by a user on the zbrush forum? I downloaded it but couldn't be bothered to mess with it much. You basically give it to identical meshes one you like everything but the vert numbers of, and one that you like the vert numbers of, and it matches the 1st ones vert order to the…
Its too bad on the vertex number though. Just think if you could use the "push"? I though move pulled out, so Im trying to figure out how you make say, so it pulls your corrugators up or down along the surface (slang for inner eyebrow muscle group). Hmm.. could you use the morph target in zbrush for more control? Oh wait,…