seems to me the people who have gone the "classic" route and have the impressive track records tend to dig themselves a hole and do not come out with radically different stuff for the rest of their careers. i could imagine people without the decade of game dev background to come up with some awesome fresh ideas. even in…
Guildhall is graduate level and I won't recommend it to someone coming out of high school. If a career in game art is your goal, I strongly recommend getting a rock solid grounding in traditional art skills with an emphasis on both drawing and painting. While it is possible to self-train yourself in the tools of the trade,…
A couple of points Jason: 1) A couple of people in this thread brought it up, but I don't think you really grasped it; be very very careful in understanding and using terminologies here. It could really screw you over. 'Game Design' as regarded by 99.99% of the videogame industry, is specifically referring to design, NOT…