You will want to build in a jawline - while it looks ok in that static pose, as soon as you animate the neck it will collapse horribly. You should be able to turn a few edges and make a few cuts to sort that out. Watch the outside corner of the eye - you have a very harsh downward slope along the brow. His chin is pushed…
[ QUOTE ] Hey DZ! Looking good However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view. Body?…