Overall not a bad head, the topology works well for the pseudo-anime style you're going for. The nose geometry looks a little wierd though, like you modeled in the edge loops and geometry for a more realistic anatomical nose but kept it smooth and anime-ified. If you're satisfied with how it looks smoothed you could…
What I dislike about continuing a flow direction for too long is the difference in density, around the eye there's dozens of edges defining the shape but the farther away you go the fewer edges are available for defining the shape, forcing either a density too high at the eye or too low further away. That's why I often…
Hey, nice work! I think she's looking very good. Couple of minor crits that I can see - her feet seem a little too big, and the shape of them could do with some tweaking to make them less linear, and more form-fitting - take a look at some photo ref of women's boots and try to match the shape. They're rarely as flat and…