I need to invert the green channel (in the attributes for the JS normalmapper node) if I've generated the map from the NVidia filter. Not doing so screws up the results in the MR render. Also, make sure that if you've got a Blinn shader applied (looks like you dont, but still) that your eccentricity isn't turned all the…
Use this network: file1.outColor>JS_NormalMapper1.normalMap>JS_NormalMapper1.outValue>lambert2.normalCamera Check that very closely. This will only render with mental ray, there is different JS node for software rendering. This is what i have rendered with this plugin: