thanx guys, J.I. Styles -can you suggest an easier and better option,i new to the whole shader scene and if possible want to put it into this character,i have high hopes on this model,all i am looking for is a skin shader that is relatively straight forward in runnning and using in max8 or zbrush,giving me a realistic…
Been going crazy trying to find a solution ok from the beginning- I will not be able to get a realistic skin shader onto my normal mapped model in zbrush for a number of reasons.1.cannot import lopoly into zbrush smoothed,normal map does not show easily in zbrush.Shame,friend sent video tut on shading in zbrush and…
i would recomend starting small, like texturing first sdk and lowpoly models with only diffuse colour and try to achieve as much detail as possible with it .
hm...shaders can add effects, but still if you make a sucky diffuse it will sucks, look at tinmands normal mapping examples at the pimping and preview, shows exactly what i mean.
i have made a character in max 8(4700 tri's inc accessories-not shown) i created a normal map in zbrush using zmapper i have thrown on some basic colours to give me an idea. Ireally want to go crazy with the texturing and would love to add a skin shader to her but do not have the 1st idea on how to. Please can you guys…
thanx johnny,i aim pretty good with painting textures on diffuse and will get into it soon but,looking at a lot of peoples work they are adding shaders to their pieces and the effects are great,so i wanted to add that to her if poss. a friend of mine is currently sending a home made video tut of how he uses zbrush to…
have a 3point light setup for my character but i am not happy with the results. I also have a SSS skin material applied to my character and i am unsure where to place the spec map in the SSS as in under my diffuse texture i am not getting the right effect. If you are on MSN messenger i would appreciate it if you could pm…