at the mo id say were along way off completion, it probably looks more complete than it is. heres a rough estimate. could be very off with the coding side of things. 50% complete with the planes. 30% complete with the first level. (10% complete on figuring out hoe to implement the whole thing) coding maybe 40% i dont know…
Lovely. You really are an inspiration, Shepiero. You should get your code monkey to get you some vert lighting to play with. Its great for picking out edges, simple shading and can making the forms pop that little bit more. It'll also save you texture space, which the programming fella will like.
[ QUOTE ] Supercard Lite [/ QUOTE ] I've heard good things about the Supercard. I'm afraid that the Max Media Dock is a bit of a disappointment when it comes to running most of the homebrew out there. Hopefully the soon to be released revised libfat library will rectify this problem. The deluge of different adapters…
hey shep , besides you beeing CRAZY YEP CRAZY ( in a good way ) is there any way to make the water have the same tile pattern ? like by far it is like in the image, but when we come closer to the water the tile gets scalled, is there any way to make the water tile always the same independent of resolution ? yup i wrote…
caseyjones - cant wait to see it. ive been thinking about how to select level(in multiplayer) and this is one solution ive come up with a bit like Final fantasys world map, its a minutre mediteranean, when two planes enter the space above a site (small little version of the levels) then battle will commence at that…
[ QUOTE ] when you select a different character icon that plane will fly forwards into cameras and the new one will load and fly into possition from the far distance. [/ QUOTE ] I can visualize the plane leaving the screen by coming towards the camera, banking up (don't know the terminology) into the top screen, just…
btw do you guys have permission from studio gibli to do this with their ip ? or havent you pitched this yet ? wouldnt be a bad thing if you havent i am just curious after all we did codename gordon without official permission from valve and it was almost completly done when we pitched it / they picked it up for steam. (…