Look , I have been watching this thread for a while now, and a lot of these reasons are valid, the rise of consoles and their closed architecture, The "professionalization" of the FPS clan community, and the difficulty of producing next generation assets especially if one is lacking tools and/or talent, but that doesn't…
there are fewer SDKs coming out. with high polycounts and normal maps, it's not as easy to make custom skins. games have dynamic lighting, so creative styles in textures aren't as important. color and lights have to blend well. more guidelines have to be followed to work with the engine's animation system. there are fewer…
i think also you need to take into consideration that by the time Game comes out Game:Sequel is announced for a year and half later. lets say 6-8 months to get everything figured out(proper work flow, tutorials, exporters) for Game modding. by that time interest has dropped off and that leaves less than a year to make PPMs…
Gamers have ADD a week later and its onto a new game. They want PPM's when they play the game not 3 months later after we have figured it out, made tutorials and everyone is hard at work. In the short time they might be "shopping" we can't deliver. Also the idea that custom player models are somehow cheats keeps a few…