You can get your zbrush things into Max if you drop a couple of subd levels, chances are anything you're baking texture-wise (apart from normals) won't need the highest res mesh anyway. Also you can use lower-level subd meshes from zbrush as a base for a final in-game mesh. Since you know Pior had a tutorial on it, why…
I've got a question about Zbrush that I'm finding really odd that I can't figure out. Today is the first time I've ever tried it out. I'm planning on learning the basics/interface of Zbrush over this weekend, but I'm just baffled by the interface. I've used Max and Maya a lot, but Zbrush is totally different. I'm still…
Cubik: You can use any low-res mesh in ZMapper, if you have the Zmapper help files there's a section explaining how. So just make your low res mesh around a zbrush mid-level mesh (with triangles, whatever) and uv-map it in Max, then bring it into ZMapper the way that the tutorial in the help file describes. If you don't…
Per 2, I wanted to put some base painting on the zbrush model since zbrush can do this so well. Max bake tool will burn those unto the low poly version along with the normal map information if you choose to do so. The problem is I dont have that program that reduces the poly count so I dont know if I can physically get the…