might be easier to export a mid-level version of your mesh from zbrush into max, position the lowpoly max mesh around that, then re-export the lowpoly?
I hope you won't mind if I have a question too Oxy, since: [ QUOTE ] Regardless of whether you bake normals in Max or Zbrush, you can use a new object with new UV's to bake normals onto. [/ QUOTE ] holy shit, can I do this in ZB too? I have always thought that you have to a basically finsihed lowpoly model in quads and…
1. No, it doesn't need to be one mesh. If you model, say, two spheres a metre apart and export them as a single .OBJ file, that'll import fine into Zbrush. This is useful because you can hide stuff by object. 2. I wouldn't worry about UV's when zbrushing if you're going to make a new lowpoly mesh at the end. Regardless of…