I would. Instead of a handful of tiling textures, you've got one gigantic one (for a level). Let's do an example... This is pretty theoretical, but let's say you'd normally use 32 1024s to texture a level, but the megatexture version is 1 32,0000. That's 33,554,432 pixels VS 1,024,000,000 pixels. That's 30x the storage…