So there isnt much environment art that get's posted, and we've all seen a lot of next gen characters and such, but not a lot of environment or texture work. So last night i threw together a little 512px wall texture. It's not the greatest thing in the world but hopefully it can help answer any questions about next gen…
on imperator i made oodles of normals for textures verry similiar to the example tinman posted, and i experimented with high poly and the photoshop options, in most cases similiar to his example, i chose modeling, modeling shapes like that is super quick and efficient if you make good use of lots of floating geo, i…
I dunno Adam, I wouldn't beat yourself up about it. I just think you went a little overboard. Yes, this is a forum for P&P, but intense critique with paintovers doesn't seem appropriate in this instance. That's just not what the post was about. This is tinman offering up help for beginners with this stuff, so in intensely…
Hiya, as some one whose just been turned down for a job for not being next gen enough this is a really interesting post, the whole painted vs modelled normal maps thing is gonna run and run I feel! Any way, Tinman, thanks for the files, its rare to be able to have a propper look at this sort of stuff so kudos to you! Any…
StrangeFate, your last post sums up my problem I have with where this thread went. I pretty much completely disagree with the fact that you believe it would take so much longer to actually model. Modeling this was very quick and so was the zbrushing, and from it I was able to get a normal map, an occlusion map and the base…
so much talk of urination: pissing in cornflakes, angry male cat urination--are we all excited for Wii or what? I know we are all valiant crusaders of truth and good modeling/texturing techniques, but can we all just give these threads some personal distance? talk about work and not each other. try and refrain from posting…