of the two, i feel the animator seems the logical choice. in effect, it would give more control to the animator and seems more of a balance of workload between the two. ideally the modeler would concern themselves with the model & texture. the animator: the rig & animation. i think the best approach would be to use a…
Technical Animators at my work are tasked with these jobs as well as supporting the animation pipe and helping grease the communication between tech(programmers) and art.
Do you consider this the animators job the modellers. seems recently there are people who think its the modelers job, which I find hard to agree with. I always skin my characters up quickly anyway to test deformation, but I would rather spend the extra time it would take to skin it up properly on refining textures etc