[ QUOTE ] Getting there. I think polygons with many sides are no better than triangles, try to keep more quads. And avoid loops that don't contribute to the shape or at least keep it, the chin's loops will cause problems (making it look too hard edged) when subdivided. [/ QUOTE ] Is it because of too many loops around the…
Getting there. I think polygons with many sides are no better than triangles, try to keep more quads. And avoid loops that don't contribute to the shape or at least keep it, the chin's loops will cause problems (making it look too hard edged) when subdivided.
Take a mirror and grin as hard as you can, now looks how the loops look around the mouth, slowly relax your face and take note where the skin from the bottom of the loop ends up at. Repeat untill you figure out all the loops. Also if you make an angry face you can see most features more clearly than with relaxed face. And…
Looks like you've got the major loops laid in, for the most part. The problem comes with the way you are handing you're details. The main point behind using Good mesh flow is for ease of animation, it just so happens that also goes hand in hand with ease of sculptability especially when going to zbrush. One thing that…
I took out 1 loop around the eyes and here are the new topology and smoothed view. Btw, can anyone please tell me how to cut the ear off? (not delete) I want to seperate the ear portion and refine it.
I used to want to get away with continuing all lines through, but I actually followed up on most of the curves throughout the model. You can see my eyes are all connected with the rest of the curves. It's not just a loop by itself. Reason there are more lines around the ear is because I extracted that part and refined it…
Anyone can share some tips on getting rid of triangles? Somestimes after dividing the polygons, a triangle or a few may fore around the intersection. I try to maintain the loop and try to transform those triangles into squares. But it just seems that they end up showing around somewhere else. It's very frustrating.
Thanks Daz, but actually I wasn't work backward. This model is completely new and I just built it yesterday. It's definitely started off from quad. I built one other model before from the same photo(actually that photo is me) and that's what you saw in the other thread. It's just that when I put loops around. For…
Like others have suggested maybe you should try a different technique, approach, like edge extruding. It would be a bit easier (was for me and other people) to understand how to place your different edge loops and keeping a cleaner mesh from the start. Because right now you have something that is quite messy and could take…
This brings me back to when I started modeling heads. you are doing all the "mistakes" I did when I first made my heads. Make your loops around the mouth go in circular patterns and not to the back of the head like you are doing now. If you do that you'll get nasty shading around the mouth and jaw. Mop has some good head…