Hi for all the pros or know how to convert your models particles mocaps and the like from 3d program to game engine can someone provide a step by step guide on how to go about it? pls include the 3d program, converters, game engines and file formats used in the process
yea, heres a step by step guide. 1. make model 2. texutre model. 3. rig model 4. animate lots of animations for model 5. Use exporter to make files that game engine uses 6. Write a file that will tell game engine what files to use.
If you can find the old Half-Life 1 SDK, it has a book-length Word file that basically lays out all the steps you need to do HL mods, going from the MAX biped to the final SMDs. I found it to surprisingly complete, and written to the mod audience. It's outdated, yes, but it contains all the important details. .
jusinamanzer: your self acclaimed 'noobness' is starkly apparent I'm afraid. What you asked is an infinitely long way away from a simple question. You've no idea how absurdly complex your question is do you? You are asking for an explanation of the entire pipeline for exporting models, keyframe data, motion capture data,…