[ QUOTE ] .Daz: Customization is a priority if a game is basically an engine demo like Unreal Tournament or Doom 3. It makes the engine look easy to use. [/ QUOTE ] I actually completely disagree with that statement. Games players are not the customers that engine developers need to prove ease of use and toolset to. Other…
The real reason that PPM's are not as popular is because it's become a royal PITA to make them for modern game engines. Q3A and UT2k4 will be the last games where the Average Joe could easily port a model. As far as restrictions, as an aside, at least with regards to actual polycounts, that is more of a limitation of CPU…
also just because you can plug in a PPM doesnt mean the engine is easy to use, it just means they released those exporters :P any engine i've encoutered while working hasnt been any more difficult to get a character or model in than one that has PPM support for the community. And Daz is pretty much right, it's hard enough…
I dunno, it should be possible to compare checksums on the stock models and allow forcemodels only on stock models while still having client-side playermodels allowed (i.e. only the cvar is shared with others), that way you could substitute only custom models with cheat models and you'd have to do it for every model out…
If the case is about engine age (which i highly disagree with, as low-spec skills is still necessary for portable art development), then what about Quake 4? All that work on the player model support in the latest patch wasn't done for nothing... Dropping the whole game ppm deal which made the site get hosted in the first…
Right. You guys are making models for yourselves, you're making models to show off what you can do. People outside of Polycount aren't downloading your just-finished Q3 model. If it were easier to import models into D3/HL2/etc., you'd probably be doing a model for that, but it took the Dominance War contest to get lots of…
[ QUOTE ] So maybe a new way of things could be approached; people can submit player models but they don't have to be for a game as such, just a gallery of characters, that have peer reviews. [/ QUOTE ] That's pretty much what we're thinking about. The old model database won't go away, and Cheapy is right that the "old…