Hmm... alright, that stuff makes some sense. I'll have to read poop's tutorial, his still is generally awesome. And yea, that's probably true. I was just following Cholden's tutorial, it was very basic, so it was good to get me started. Thanks a bunch man.
it's a bit cumbersome to explain, but easy to grasp. that's a case of normals not being captured on account of being completely perpendicular with the low poly surface. it works with the edges smoothed because the normal is averaged and not at a complete 90 degrees to the low poly. poop explains this well in his tutorial:…
Oh, that's very good to hear Snowfly, thanks. Haha, I kept on reading about how odd Zbrush's interface can be. Sounds like it shouldn't be too much of a problem for me. Which is good, cause playing around with the demo I can't even get the fartin thing to rotate my view or model. :P Oh well, I've started looking for…
So that I don't have to start a new thread for such a small problem, I'll ask this in here. I've been testing out normal map stuff, just tried Cholden's shotgun shell bullet tutorial. For some reason my normal map doesn't seem to get all the information from the high poly version. Here's some pictures to better explain and…
Alright, thanks Justin. I've been trying to look around on the net some, haven't found many tutorials yet, mainly cause I keep getting distracted by articals or forum threads. Which brings up another question, I was reading about some other programs such as mudbox and clayshape and a few others, whcih sound similar to…