The trick is to know that Z isn't a 3D app. The workspace is a canvas. YOu can't rotate it any more than you can spin a canvas in photoshop. And yes, the interface is still odd, but you will come to grips with it eventually Once you've loaded your model as a tool, enter "Edit" mode and spin it by dragging on the empty…
The guys at Reflexive use Zbrush on everything that "can benefit from a little zbrushing". http://pixologic.com/zbrush/interviews/mcateer_interview.html but it all comes down to just that.. whether the object benefits from zbrush or not. if you can throw a junk car into a game as a prop as is, then that's that. but if you…
Register for free at www.3Dbuzz.com and you can get some free videos here http://www.3dbuzz.com/vbforum/sv_dl_tr.php But it's as Snowfly said, once you understand the very basics you can do loads with just that. In the 'classroom' area of the pixologic site you can see lots of little tricks and things you can do in zbrush.…
Zbrush's interface is unique, yeah, but you can avoid most of it and focus on just the 3D sculpting tools. Those are ridiculously easy, and only require a handful of commands/keyboard shortcuts. The basic sculpting workflow is simple -> general to specific. There are some special brushes, but like in Photohsop you can get…