I use lattices (in the animation subset, delete history to remove it afterwards) often. Also, other non linear deformers are really helpful, especially the bend deformer if you have lots of pipes and stuff on your model. The sculpt polygon 'artisian' tool also comes in handy. Finally, check out the tutorial on…
Yeah, I just saw that guys stuff too. He's a truly exceptional modeler, and I just can't believe the detail he gets with patches. I would love to see a tutorial from him. Can't seem to find any decent Nurbs ones out there.
That's exactully how much I use Nurbs >.> I hate it while making huge objects. It's crazy to have all those things stiched together and still have all those holes here and there. Daz, if you get back your touch of Nurb modeling, post a tutorial or the kind please. Would save another old dog's (apparently me) life too XD.