This is a little tutorial which aims to show you how to use the Deco Brush in Zbrush to sculpt hair on a high-poly mesh The first step is to look at some references. Obviously this is one of the most important steps. Like most things, its easier to do something if you can break it up into smaller pieces. Get a better…
Nice tutorial, indeed. It's concise and easy to understand. Recently I've been making some zbrush models of statues, and this technique should work very nicely for making hair that looks sculpted from stone.
Thanks guys, I hope it will help some of you. I'm thinking of posting a Zscript of me making some hair, I'm sure this would help more than a written tutorial. Kevin Albers: Thanks! I originally used this method for high-poly models, which were to be used to generate normal maps. Using it for statues is a great application…