wasnt there a checkbox per object (in properties) that allows to disable shadow casting. I think per object there is two checkboxes, receive and cast shadows. that would fix the issue with matte objects casting shadows. about the reflection, no idea, but I guess you are doomed to masking the reflection manually somehow.…
Yeah... I was hoping to avoid having to use After Effects, since that would mean going into university and using the labs in there every time I want to check out an update. You're right that there are cast/recieve shadow settings in the object properties. However again like the Exclude/Include lighting settings, these are…
hrmmm.. if your just mostly using these matte materials to be proxies for shadow casting why dont you try using multiple sets of lights. a set just to handle the background, a shadow casting light and a no shadows light, and use the include/exclude list to choose what objects you want to have shadows and not. and since…
Hi CrazyButcher, thanks for the reply. As I mentioned earlier, the problem is not just disabling shadow-casting, but specifically to stop objects casting shadows on some meshes, but keep casting shadows on other meshes. I think I will have to do this the way Arshlevon talked about. You're correct about the reflection, it…
No, I just don't use scanline because I think it sucks, and I'm not sure if any of my advice will work in scanline. Well, I'm not exacly sure I perfectly understand all of you problems, but for starters, multipass rendering is the way to go. I usually use After Effects to comp everything together. A lot of these problems…
Hey folks, I've been working on a simple scene in Max for camera matching and compositing... camera match and making matte objects was easy enough, it's just the lighting and matte rendering itself which is giving me headaches. I feel like I'm up against a brick wall with this one, I've scoured the Max help files to no…