[ QUOTE ] Hipoly is anything that has no poly limit. Lowpoly can mean either for realtime (game) use or way below average realtime specs. [/ QUOTE ] So there is no high poly by your definition.
I think the point was that there is no "set" limit, as opposed to realtime models. For highpoly the limit is variable, limited by your studio's workflow and the studio machines' performance. JeremyaRandall, it's nice for someone to hear how many polys the highpoly model is, but the real test is in the quality of the maps…