Ok , ive tried searching through the forums and the internets and i cant find anything on this. i have a character model i built a bit modularly as a result the arms and legs clip a bit, i wanted to have everything baked to one uvmap so thats set. i thought in xnormal batch protection wouldnt overwrite the pixels of…
So, I've been lurking on these forums for a while now (years), and I just had to post with this question, I am at my wits end! I only recently discovered normals and how they work *facepalm*. Well, basically I was wondering what you all made of these artifacts that appear clearly where my Uvmap was made on the low poly, I…