[ QUOTE ] hello, is there a simple walkthrough pdf or something for someone who hasn't used xnormal yet? oops. found the tutorials on the site. haha. impatient post. [/ QUOTE ] I recommend you these tutorials before to start to use normal mapping: http://www.bencloward.com/tutorials_normal_maps1.shtml…
Why in xNormal 3.17 I don't have Antialiasing threshold, Ambient Occlusion adaptive threshold, adaptive interval or enable weighting options? I read about this in tutorial: http://donaldphan.com/tutorials/xnormal/xnormal_occ.html
No problemo, i'm here to help! Hey btw, what do you think about the new mesh re-design to load faster? Do you load meshes faster now? Had to touch a few some internal structures.. now occupy a few more... hope that won't wipe all your RAM heheh Also included the possibility to move the cage points to control the ray…
I am quite new and have a question with xnormal and cryteks top tips for baking textures in it. They say that you should put the scale to 16, and both the ray distances to 50 and go from there. http://docs.cryengine.com/display/SDKDOC3/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal Problem is if i do this and try to…
Hi, great app! Followed a tutorial to bake normals and vcols/ AO. The maps for my character are coming out extremely sharp which is great. I am getting an echoed limb image on my uv islands though. Like this: This is happening all over the figure. The low poly covers the hipoly. The lowpoly has been exported out of max…
In xNormal. The cages allow you to specify a per-face ray distance visually. The constant uniform ray distances are not visual and, as their name indicates, it's "constant" so the same ray distance will be applied to the whole mesh. Usually, complex or organic models require a cage to limit correctly the rays, because…
xNormal v3.9.1 has been released! It adds a Direct3D 9.0c graphics driver for the 3D viewer , hurray! I was tired of crappy OpenGL drivers thats why included the Direct3D driver for the viewer. This driver can use Shader Model 1, 2 and 3 so people with low-end cards can now use the xNormal 3D viewer. A .X mesh importer has…
Hmmmm... strange.... Please, try this: 1. Uninstall xNormal. 2. Delete all the files from Documents\xNormal ( specially the XML and .dat ). 3. Remove the HKCU\Software\Santiago Orgaz\xNormal entry from the registry and see if that helps. 4. Re-install xNormal. Ok, I'll take a look :poly136: A cage is a way to control the…