Ok here we go. Example 1. Tools in program not understanding 2X1 etc. (I was wrong it flips the uv versus making 1 to 1). Original was 2048X1024 2. Red channel is over-pronounced causing seam (again may just be the way xnormal versus max handles these area) but damn. The results are significantly noticeable. *Shown in max…
Haven't tried harden normals no. Tried both cage and ray distance and they produce the same result. It's not the beveled edges that I'm concerned about, it's the tubes that are very square (they basically look like a low resolution pixelated line that has been resized and blurred a couple of times) when rendered with…