Oh man, I greatly hope that you extend your terrific program to have a UE3/3ds Max type of TBC. Having to export stuff from Zbrush at 3% of my highres polycount just so I can bake a normal map that I can use in UE3 sucks :(
So I'm new to normal mapping, and while I haven't had problems in the past with organic models (I've mostly done human character modeling) I've been having some trouble creating a normal map for a futuristic shotgun I'm working on. I started out trying to generate my normals in ZBrush, couldn't get that to work and…
I'm running into some problems when using Xnormal for next gen engine content creation! I've always used xnormal and love it, which is why I'm sorta baffled by what I'm running into. The problem is that the precision and tech developed for the new engine shows all sorts of problems with pretty much every 3d apps current…