[ QUOTE ] hey jogshy , this might sound a tad weird, but could you provide a link for an old version of xnormal ? [/ QUOTE ] I have only the 3.10.4 and 3.10.5. Gonna upload the 3.10.5 to a public sharing host and tell you the link. [ QUOTE ] xnormal object space are diferent from 3ds max , maybe they are worldspace dunno…
Well, it's hard to tell you a solution if you hide the interesting options with the preview window on the screenshots :poly120: Use padding 16 better... 2 is too low for a 1024x1024 image. With 16 you will avoid mipmapping artifacts for a 2048x2048 map... Don't worry about the pixel "flooding" unless you need a very very…