And also to import/export vertex colors, aye.... But it will import/export SBM files only. I'll also write a OBJ exporter(this one for xNormal) to export the vertex colors ( "vc" elements ).
Remember to ResetXForm in 3dsmax before exporting ( or Freeze transformations + triangulate in Maya )... and don't use the super-bugged max2obj 3dsmax's exporter! gagan: Show the normals in Maya's viewport to see if they're made hard or not. Sure you export it with the MayaObj exporter's "Export smoothing groups" option…
Yes i am using export normal while exporting low mesh... Tried with sbm exporter... Export with "Export smoothing groups" Tried use Normals>soften edge but no use... Tried different uv set then same uv seams... jogshy did't get this line... Is it using cage in low res option while baking.Using cage also...
Seems you OBJ exporter is messing your geometry. Pls, don't use the old 3dsmax's max2obj exporter ( use the Guruware's one ) and notice Blender's new OBJ exporter might be a beta version. Try with other exporter or other mesh format ( try to use .SBM if it's available ).
having problems using external cage files with XN lately. what i have been doing is export all 3 meshes, my highpoly, lowpoly, and cage out as seprate sbm files from maya, and have been making my cage by duplicating the lowpoly, and pushing all verts out on there normals slightly. and i get this error everytime i try and…
Jogshy: For some reason when I export obj files from Silo into Xnormal they are invisible. I've tried several combinations of options in the export dialog box to no success. If I export from Silo into Max it looks fine. I just re-export the exact same thing into Xnormal, and Viola! It works. So...what gives?
What format are you exporting to marmoset, I recently had a problem with exporting a mirrored weapon to marmoset with FBX and was having issues (might be because of a newer fbx version) but as soon as I exported it as an obj everything worked fine.
I have a question, I tried searching for it here but man...61 pages is a lot. Anyways.... When I export from zbrush to 3ds max, they align perfectly, when I export from max to zbrush it aligns perfectly...but when I export high poly from zbrush to xnormal and low poly from max to xnormal, they don't seem to match up...I'm…
I encountered this problem too, on windows xp x64. When exporting high-res meshs from zbrush 3.5 r2 the application proceeds to load obj then progress bar changes to all white and calculation is not completed. I solved this by exporting from 3.5, importing into 3.0, then exporting to an obj again. After this xnormal will…