Oh yeah, something per noticed, xnormal will trace the backside of polys, so you can get completely inverted wierd results if your cage is slightly too low, and sometimes if i'm rendering a model onto a plane(for alpha mapped decals) it will render upside-down.
[ QUOTE ] more important suggestion: being able to manually edit the "output file" field. I instinctively try to do this a lot. Most of the time just to add numerals at the end of the filename for different versions of output. [/ QUOTE ] Due to the plugin nature of xNormal the user needs to select an input/ouput file + the…