Okay that's very helpful, thank you Mr. Duck. Can you recommend any scripts or tutorials on this? For now, I will be learning it without scripts though as I don't like not knowing first how to do it myself. Epic does recommend using the 1 turbo smooth method so I will use that too as it's so easy and comes out fine in UE4.
I think I figured this out. Rebb's curvature script will write vertex colors out of the 0.0-1.0 color range. I think the SBM format doesn't handle this case? I haven't been able to confirm this. Trying to write a Maya script to clamp the vertex colors. But 65k tris is giving my computers memory a hard time ;) Will get back…
I think I figured this out. Rebb's curvature script will write vertex colors out of the 0.0-1.0 color range. I think the SBM format doesn't handle this case? I haven't been able to confirm this. Trying to write a Maya script to clamp the vertex colors. But 65k tris is giving my computers memory a hard time ;) Will get back…
You can make that currently saving several .XML files and passing them to the xNormal's command line.... something like: c: \>xNormal.exe scene1.xml scene2.xml scene3.xml The scenes can contain a different set of LP/HP meshes, textures and output files. For xn4 you could also write your own scripts ( for example, you could…
First, thx all for the offers and the good feedback! Always need models and things to test and experiment! If you want I am always open to get nice art. Use jogshy@mixmail.com for small things or admin@santyesprogramadorynografista.net for large ones. Pior, take into consideration that in 6 months ( when Windows Vista…
Is there a way to bake multiple objects at once in xNormal with multiple maps per object set? For example, if I had 20 objects that needed a normal and displacement maps is there a way to use a script or some other method to import each set of objects (high and low poly set) for the 20 objects and bake two maps per object…
Jogshy what SpeCter says is correct. That is the highpoly you see. The curvature data is generated with rebb's r7_vertCurvature script and stored in vertex colors. All I did was export this in the SBM format, and then import the very same file right afterwards. Unfortunately with these errors. :( If you want I can share…