Hmmmmm... I just noticed a thing.... A question... Does Photoshop CS3 x64 bits exist or is a x86 program certified to run in a x64 operating system? I just noticed the Photoshop filters don't work under Vista x64... because the Photoshop installer installs Photoshop CS3 x86 in the Program files(x86)\Adobe\Photoshop CS3…
Png is lossless, and it's irrelevant whether i want to edit it in the photoshop or not. I'm merely seeing that photoshop seems better at downsampling color depth than xnormal is internally.
I cant open my normal maps in photoshop? What's up with that. I have the nvidia tex tools installed (https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop) "Could not complete your request because it is not the right kind of document"
Johny, i've dropped the parallax wall normal map TGA into Photoshop CS2/CS3 and also in the DX9 texture viewer and seems it works ok... Perhaps is something related to this known Photoshop bug? http://nicolaescher.com/journal/article/20/photoshop-7-tga-plug-in-alpha-channel-bug Any other having this problem? Perhaps you…
Quick question If I am baking a object that has a lot of separate pieces. Would it be best to bake these all seperatley and just layer them in photoshop?
Try baking it in 16bit, then downsampling to 8bit in Photoshop. It does a decent job of dithering. I think you'll still wind up with some artefacting in the normal map though.
Sure that's not PNG compression? Try saving to 8bit tga from xnormal. Although if you're going to be editing the nm in photoshop anyway you'd want 16bit I believe.