okidokey this makes me crazy since 3 days :( will send you the sbm of the lowpoly and the obj from the highpoly and the xml file for xnormal thanks in advance
Been using 3.14 and i'd just like to say that the memory improvements and speed improvements are quite amazing. This saves me sooooo much time and headaches day to day. Thanks so much santiago!!! Never do i have to worry about running out of memory, or wait more than a couple of minutes for my maps to render. The realtime…
Can xnormal separte models indiviually to avoid bleeding? Eliminating the need to explode meshes? Just like marmoset and or substance painter do these days by using the _low and _high suffixes?