Yep, sorry. There was an error in the digital certificate and the computer's date. Workaround: alter the date of the computer. The 3.16.13 is affected also but shouldn't produce the error until June 13. The current 3.17b3 has that bug fixed.
I am trying to create a vector displacement for a project I am working on now. The quality of the maps your software produces is exceptional, however I can't seem to get rid of the seams in the map. I am not using a cage, I have played with various distances, match uv's is turned on. High Poly Model is 13 mil, low poly is…
But it does. Try it with Cryengine2. Especially if it comes to mirrored UVWs. Maybe this link helps: http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Tutorials/index.html?url=./files/WS73099cc142f48755-385a98b012180d20f19-b88.htm,topicNumber=d0e23964
Is something wrong with the last two versions of sbm exporters for 3d studio max 13 (versions 3.18 and 3.18.1)? This is what my bake of a mesh exported via sbm looks like, note the weird colors. In the 3D viewer, most of the mirrored parts of the mesh look inverted and there's some really weird artifacts in some areas. I…
Hi J! I have a new suggestion, I don't think it's in there yet : I see that you have an option to bake texture information from the highpoly to the lowpoly as in your flag example. I was wondering if we could have something that just applies random flat color to all the highpoly elements? (An obj containing a head and ten…
I thought I would post this here as well, b/c it seems that a lot of people are having problems with the xNormal and Maya pipeline. If this still doesn't help, I can cap a video later:) I almost have the low poly version of my gun done. Along the way I experienced some problems with baking maps from xNormal. This was a…