How do people deal with floating geometry when baking with xNormal? Baking normalmaps is no problem of course, but how do you solve the shadows behind the floaters when you bake AO or cavity? I usually try to stay away from floaters but the few times I've used them I've had to bake two sets of textures (one set with…
hello beautiful Lads, need help here! Issue> Floating Geometry keep on adding a little bit of shades on model on the background. I've already turned off the to ignore backface and amped up the rays to 256 at a point. Nothing is helping. here's my pic. the floaters are circled in red on the sec picture.