Is there a way to bake multiple objects at once in xNormal with multiple maps per object set? For example, if I had 20 objects that needed a normal and displacement maps is there a way to use a script or some other method to import each set of objects (high and low poly set) for the 20 objects and bake two maps per object…
OK I've of narrowed it down, its the object. Other objects render fine. I must have messed up the objects/Uvs or something. Sorry for messing you about jogshy.
How do I bake AO in xnormal on an object from objects around it? The top is what I expect, regular AO and the bottom is what I'm getting in xnormal, it gives me a weird result. Am I supposed to load the object I want AO on in low definition meshes and the objects around my object in high definition meshes? Would save me so…
Hey Jogshy, Is it possible for batch render to isolate/mask the current object in the list from the rest? That way intersecting objects don't get rendered as it's going down the list.
really fast updates @ Daz: there would be an easy method, but jogshy had to code it Maya has some rendering options for object, therefore you can turn of the visibly of the object, but still let it block light...
I would really love to see in the next version of xnormal the ability of the program to recognize material id's of each element that makes up the objects in the scene. Couple this with ability to only hit matching id's of the objects in the scene. This would vastly improve the shadows casted on other objects when baking ao…
I got a litle problem about baking the Base texture: when im baking from 2 seperate objects it does 2 colores but when i bake from 2seperate objects and one have a 2 diferent materials i cant bake it into 3 colores is there any chance to bake a colors from seperate materials? its easier in hi poly to just asign a diferent…
yea object space works great, but UE3 we have dont support that and besides we would have to make unique UV for the entire mesh to use object space. theoretically tangent space should give same results or close enough.
Jogshy: that works fine for tangent space maps, but it dosent work for object space all of the time because of the color range it uses, do you know of a way to combine a hieght map with an object space map? Its easy to do with tangent yes.